![]() ![]() ![]() If a survivor fast vaults or pre-drops a pallet, nemesis can still be dangerous. It’s so good that pallets don’t slow you down much at all, and frankly you can just do fast pallet breaks + m1 and you’d be set. His ability is garbage at tier 1 and effectively only gives the survivor a speed boost, but at tier 2, suddenly you can break pallets incredibly quickly like hillbilly, except you don’t have to charge, you can still move, and you can do it at a distance. ![]() The way I see it, this is a hillbilly + 115 move speed huntress killer + Michael Myers tier 1 killer. In my opinion, his strength lies in the fact that you can use your ability to affect the survivor during animations. Some tips are: whack survivors with the tentacle during vaults or pallet drops, and kill all nearby zombies with the tentacle as they are more useful as mutation fodder than anything else. ![]() Over the course of the game, you’ll have plenty of opportunities to mutate, becoming incredibly oppressive by mid game. I played a few more rounds and figured out that there is no real need to use your ability constantly to mutate faster. He had no pressure, no mobility, and his ability is incredibly short ranged to the point where I thought: what’s the point of using his ability in the open? If they move unpredictably, odds are I’ll miss. During my first few rounds of playing nemesis, I felt that he was a weak killer, as his ability basically gave survivors a speed boost without actually doing damage to them. ![]()
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